Their most distinctive element is they way the explicitly follow the franchise's implicit dark side, by handling crewmen as a mere resource. The general plot of both games deals with what essentially amounts to an all-out war against the Borg Collective, though the plot of the first is a bit more complex than that.īoth are generally good, though somewhat standard, RTS games in their own right. A series of Real-Time Strategy Star Trek games, the first of which was released in 2000, which take place in the same Alternate Continuity as the Star Trek: Elite Force, Star Trek: Bridge Commander, and Star Trek Away Team games, as well as Star Trek: Starfleet Command 3.
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